This combo also grants a safe jump A very well-timed jump attack on a character who is rising from a knockdown. Starting from A normals is benificial due to it having the most cancel options on pressure. ender if the opponent blocks, and due to the delay cancel on the B normals being able to catch opponents mashing. A string like this works great as a hit confirm To perform the first hit of a combo, and performing follow up attacks if the first hit successfully hits the opponent., due to it being able to also go into 5S Guard Mid Startup 14 Recovery 26 Advantage -8 > 5M Guard Mid Startup 18 Recovery 10 Advantage +18 as a safe pressure To attack the opponent continuously and leave little room for counter attacks. The general chain structure to follow with comboing and pressure is: ( A starter > 5B > dl. Hop online with ease to duel against your friends or other challengers worldwide! Fully equipped with exclusive servers and PlayStation®Network, matches in DNF Duel ensure a low-lag and seamless multiplayer experience.This combo is good due to it being available from all chains, such as 2A > 2A > 2B at all screen positions, and costing a low amount of Mana.
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